In my Role-playing game, the Player Charecters have finally entered the archives of their arch-enemies, and they find a series of filing cabinets that the PCs think contain the secret plans of the villians or vital clues. They might indeed, but first they have to sift through their bizare contents.
I need some ideas for what the filing cabinets might contain. Like in GURPS Warehouse 23, they can be humorous, dangerous, mind-boggling, or mundane. They may contain mementos of other plots, or be references to other genres or stories.
The cabinets themselves might open up into other dimensions or contain surprises themselves. They certainly contain evidence that the PCs have been monitored and manipulated by the villians the entire time.
Here are some ideas I've come up with so far.
Opening a file cabinet results in seeing the back of the PC’s head as he opens a filing cabinet.
A complete fictional series detailing the PCs adventures. Last book is blank.
Positronic brain.
In office notes.
The cabinet contains the contents of the PC’s pocket/backpack. If checked, the PC finds them empty, and must now replace them.
A coffee-cup, still warm.
Picture of PCs in a junkyard which is about of the size of the archives room. Rusted cars and other objects are roughly in the same arrangement as the objects in the archives room. The PCs are lying around, apparently drugged and hallucinating, while opening and closing filing cabinets. Scattered around are needles and other drug-related materials.
A half wound video tape.
A VCR is broken.
A severed robotic arm.
The filing cabinet opens onto flames and smoke.
The filing cabinet is empty, but opens unto a another filing cabinet.
The filing cabinet unlocks many filing cabinets and opens into another room of filing cabinets.
A chess set with the pieces carved to resemble the PCs on opposing sides of the board.
Captain America’s shield (or easily identifiable artifact), the filing cabinet will not open enough to pull it out.
A million dollars in currency unknown to the PCs.
A corpse wrapped in plastic, it is a clone of the PCs
A withered human hand, it is the PCs as identified by wrist watch or jewelry.
A sack lunch that has been there for decades.
Copy of the most religious book of the PCs. It is written backwards.
Photos and medical files of one of the PC's parents, detailing in the installation of various implanted chips.
Map of the archives area. Handwritten says “WAY OUT?” points to hidden door.
Any suggestions would be greatly appreciated. Any ideas for the contents of filing cabinets?
Well, I suggest that you can fill it with what you like the most like food or candy!If it has anything poison have a safetey lock on it!Any ideas for the contents of filing cabinets?
Heh, wow! I don't really have an answer for you, but I just wanted to say that sounds like a pretty weirded-out game you have going. Not my usual style of role-play, but it can be fun if done right, and it sounds like you're doing it right.
Just to give you SOME real input, though, I like the junkyard photos, Capt. America shield, religious book (maybe with notes in the margins by the villains detailing the "truth" behind the religious text), and the medical files.
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